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Historic review of online games and their re-evolution as e-sports

dc.contributor.advisorΣτρίγκας, Αθανάσιος
dc.contributor.authorΜαραγκός, Φώτιος
dc.date.accessioned2024-06-11T10:02:50Z
dc.date.available2024-06-11T10:02:50Z
dc.date.issued2024-06-07
dc.identifier.urihttps://amitos.library.uop.gr/xmlui/handle/123456789/8083
dc.identifier.urihttp://dx.doi.org/10.26263/amitos-1585
dc.description.abstractThe thesis begins by exploring the evolution of online games into e Sports, delving into the journey from simple games like Pong to complex ones like Unreal Tournament. It examines the factors behind the fame of e-Sports, including competition, monetary incentives, comfort of playing from home, and internet visibility. Objective: The purpose is to showcase the increasing interest and development in online games and e-Sports, focusing on how these games have transformed from leisure activities into professional pursuits. The goal is to understand public perception towards online games and e-Sports, particularly whether they are viewed positively or negatively, and their potential as a professional or recreational activity. Methodology: The research employs a qualitative methodology, incorporating interviews with e-Sports professionals, game developers, and educators, as well as analysis of academic journals and news articles. The study aims to understand the historical progression of e-Sports, its social and economic impact, and the potential for integrating e-Sports into physical education programs. Results: The thesis presents a comprehensive view of e-Sports' development, from its early days to its current status as a global phenomenon. It discusses the social and economic aspects of e-Sports, including its business model, revenue generation, and societal impact. The research also highlights the potential benefits and challenges of integrating e-Sports into educational settings. Conclusion: The study concludes that e-Sports have significantly evolved, influencing social norms, economic models, and even educational systems. The growing popularity and professionalization of e-Sports signify its potential to become a mainstream competitive activity, paralleling traditional sports in many aspects. The thesis suggests that e-Sports' future will likely see increased professionalization, broader audience appeal, and more significant integration into various societal domains. Key Words: E sports, game developers, traditional sports, marketing.el
dc.format.extent80el
dc.language.isoenel
dc.publisherΠανεπιστήμιο Πελοποννήσουel
dc.rightsΑναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ελλάδα*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/gr/*
dc.subjectΗλεκτρονικός αθλητισμόςel
dc.subjectΗλεκτρονικά παιχνίδιαel
dc.subjectΗλεκτρονικά παιχνίδια - Ιστορίαel
dc.subjectΒιομηχανία ηλεκτρονικών παιχνιδιώνel
dc.subjectΗλεκτρονικά παιχνίδια στην εκπαίδευσηel
dc.subjectE-Sportsel
dc.subjectElectronic gamesel
dc.subjectElectronic games - Historyel
dc.subjectElectronic games industryel
dc.subjectElectronic games in educationel
dc.titleHistoric review of online games and their re-evolution as e-sportsel
dc.title.alternativeΙστορική ανασκόπηση των διαδικτυακών παιχνιδιών και η εξέλιξή τους ως e-sportsel
dc.typeΜεταπτυχιακή διπλωματική εργασίαel
dc.contributor.committeeΠαπαλουκάς, Μάριος
dc.contributor.committeeΔουβής, Ιωάνννης
dc.contributor.departmentΤμήμα Οργάνωσης και Διαχείρισης Αθλητισμούel
dc.contributor.facultyΣχολή Επιστημών Ανθρώπινης Κίνησης και Ποιότητας Ζωήςel
dc.contributor.masterΟλυμπιακές Σπουδές, Ολυμπιακή Παιδεία, Οργάνωση και Διαχείριση Ολυμπιακών Εκδηλώσεωνel
dc.subject.keywordE - Sportsel
dc.subject.keywordOnlineGamingel
dc.subject.keywordSponsorsel
dc.subject.keywordSequelsel
dc.subject.keywordSteamel
dc.subject.keywordBetael


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