Historic review of online games and their re-evolution as e-sports
Ιστορική ανασκόπηση των διαδικτυακών παιχνιδιών και η εξέλιξή τους ως e-sports
Subject
Ηλεκτρονικός αθλητισμός ; Ηλεκτρονικά παιχνίδια ; Ηλεκτρονικά παιχνίδια - Ιστορία ; Βιομηχανία ηλεκτρονικών παιχνιδιών ; Ηλεκτρονικά παιχνίδια στην εκπαίδευση ; E-Sports ; Electronic games ; Electronic games - History ; Electronic games industry ; Electronic games in educationKeywords
E - Sports ; OnlineGaming ; Sponsors ; Sequels ; Steam ; BetaAbstract
The thesis begins by exploring the evolution of online games into e Sports, delving into the journey from simple games like Pong to complex ones like
Unreal Tournament. It examines the factors behind the fame of e-Sports, including
competition, monetary incentives, comfort of playing from home, and internet visibility.
Objective: The purpose is to showcase the increasing interest and development in online
games and e-Sports, focusing on how these games have transformed from leisure
activities into professional pursuits. The goal is to understand public perception towards
online games and e-Sports, particularly whether they are viewed positively or negatively,
and their potential as a professional or recreational activity.
Methodology: The research employs a qualitative methodology, incorporating interviews
with e-Sports professionals, game developers, and educators, as well as analysis of
academic journals and news articles. The study aims to understand the historical
progression of e-Sports, its social and economic impact, and the potential for integrating
e-Sports into physical education programs.
Results: The thesis presents a comprehensive view of e-Sports' development, from its
early days to its current status as a global phenomenon. It discusses the social and
economic aspects of e-Sports, including its business model, revenue generation, and
societal impact. The research also highlights the potential benefits and challenges of
integrating e-Sports into educational settings.
Conclusion: The study concludes that e-Sports have significantly evolved, influencing
social norms, economic models, and even educational systems. The growing popularity
and professionalization of e-Sports signify its potential to become a mainstream
competitive activity, paralleling traditional sports in many aspects. The thesis suggests
that e-Sports' future will likely see increased professionalization, broader audience
appeal, and more significant integration into various societal domains.
Key Words: E sports, game developers, traditional sports, marketing.